HUBUNGAN LAMANYA BERMAIN GAME ONLINE DENGAN KELUHAN KELELAHAN MATA PADA SISWA SMA NEGERI 1 DELITUA KEC. DELI TUA KAB. DELI SERDANG

  • Martha Arizona fakultas kesehatan masyarakat
  • rio ferdi yuandra fakultas kesehatan masyarakat
  • Pretty Lestari Gultom
Keywords: Online Games, Students, Eyes Fatigue

Abstract

Users of online games knowdays are increasingly widespread. The duration of playing online games is not recommended more than 4 hours a day. If it exceeds this time, the eyes tend to experience fatigue. Eye fatigue is a dependence on the eyes and is caused by a disturbing sense of vision in the work that requires the ability to see for a long time. In Senior High School 1, students can spend 2-4 hours per day playing online games continuously without adequate rest periods. The aims of the study to determine the relationship of playing online games with complaints of eye fatigue of the students in Senior High School 1 in Delitua. This research used an analytical study with a cross-sectional approach. The sample is 96 students with purposive the sampling technique. Measurements using the Visual Fatigue Index (VFI) questionnaire to measure eye fatigue and the duration of playing online games. The data analysis was performed using the Chi-Square test with a confidence level of 95%. The results of the study on 96 respondents shows that, 58 students were obtained (60.4%) experiencing complaints of eye fatigue. In the light category there were 3 students (3.1%), the medium category was 34 students (35.4%) and the weight category was 21 students (21.9%). The results of the statistical test shows a value of p = 0,000 where p <0.05 means that there is a relationship between playing online games for a long time with complaints of eye fatigue. The suggestions for the community, especially adolescents, school children can pay more attention and limit playing online games so that complaints of eyes fatigue are not often felt and disrupt the health or doing relaxation of the eyes for 15 minutes every one hour to cuting the chain of eyes fatigue such as closing the eyes or pointing at other objects.

References

Anurogo, Dito. 2012. Asthenopia. Saudi Journal of Ophthalmology Volume 26, Issue 3, Pages 339-341 https://www.scribd.com/document/235050827/Asthenopia (diakses 25 Oktober 2018)
Biro Komunikasi dan Pelayanan Masyarakat, Kemenkes RI. 2017. Tiga Motif Anak Menggunakan Internet.
http://www.depkes.go.id/article/view/17072600004/ini-tiga-motif-anak-menggunakan-internet.html (diakses tanggal 25 Oktober 2018)
Heriyanto,T. 2014. Indonesia Masuk 5 Besar Negara Pengguna Smartphone. http://inet.detik.com/read/2014/02/03/171002/2485920/317/indonesiamasul-5-besar-negara-pengguna-smartphone
Haeny, N. 2009. Analisis Faktor – Faktor Yang Mempengaruhi Kelelahan Mata.
Jurnal. Vol. 4, No. 1, Tahun 2009 140 – 143 http://www.dijilid.ui.ac.id/file?file=digital/125958-S-5700-analisis%20faktor-Literatur.pdf. (diakses 17 November 2018)
Moeloek, N, F. 2014. Kurangi Penggunaan Gagdet Pada Anak.
http://kebijakankesehatanindonesia.net/25/kurangi-penggunaan-gadget-pada-anak
Navarona, An Nisa Intan. 2016. Hubungan Antara Unsafe Action Dalam Penggunaan Gadget dengan Keluhan Subyektif Gangguan Kesehatan Mata Pada Murid Sekolah Dasar Islam Tunas Harapan. Fakultas Kesehatan Universitas Dian Nuswantoro. Jurnal, Vol. 3, No. 1.
eprints.dinus.ac.id/19078/1/abstrak_18415.pdf (diakses : 16 November 2018
Notoatmodjo, Soekidjo. 2011. Metode Penelitian Kesehatan. Rineka Cipta. Jakarta
Rere. 2012. Computer Vision Syndrome.
https://www.scribd.com/doc/78151168/Computer-Vision-Syndrome (diakses 17 November 2018)
Simbolon, Roy Vanbasten. 2016. Hubungan Intensitas Pencahayaan dan Lama Paparan Radiasi Monitor Komputer dengan Keluhan Kelelahan Mata pada Pekerja Pengguna Komputer di Kantor Dinas Pendidikan Provinsi Sumatera Utara. Jurnal. Fakultas Kesehatan Masyarakat. Volume 2, No. 2, Tahun 2016
eprints.ums.ac.id/55309/14/NASKAH%20PUBLIKASI%20FIXXX.pdf (diakses : 17 November 2018)
Subitha, M. 2013. Pengaruh Gadget Terhadap Kesehatan Mata. Jakarta : Universitas Guna Dharma.
Published
2020-10-31